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While we hope that some readers will immediately see the
appeal of seasteading, we expect many to be mystified as
to why anyone would want to go live on a floating platform. So
before proceeding with further technical discussion, we must
motivate the project in general. We'll also take some time to
explain the guidelines for our particular approach.
A small but passionate minority is deeply dissatisifed with
current political systems. These people seek the autonomy to
live under and experiment with different political, social, and
economic systems than currently exist. It is this search for
sovereingty, for the freedom of self-government, which is the
fundamental motivation for seasteading. Utopia is different for
everyone, and so there are a wide variety of theoretical new
systems and gripes with the old ones. We'll present only broad
outlines of the most common schools, leaving the explanations of
what the Problems are and how each philosophy is the Answer to
the partisans themselves:
The residents of these future cities, throughout the world, will show by exemplary actions that people of different races and divergent political, religious, cultural and social beliefs can live and prosper together while also being good stewards of the earth, respecting, and thereby benefiting all inhabitants and ecosystems of the planet.[Celestopia]
There are tax benefits: no federal tax on coroporate profits, no state corporation tax, no social security tax. And any open sea facility is a free port. You can bring in any raw materials and ship out any finished products, without paying tariff duties. Outside government jurisdiction on the open sea, there are no regulatory agencies to contend with. You can dispense with the expense and bother of excessive paperwork, forms, and reports. You won't be ordered to waste your time appearing before government bodies. Licenses and permits will be things of the past. Government litigation and harassment, and the uncertainty caused by changing laws, regulations, and interpretations will be eliminated.
If we are going to colonize space, it is best to colonize the easiest space first...Living in colonies at sea will teach us many crucial lessons about life in space. The isolation, self-sufficiency, and political autonomy of sea colonies are the same as those of space colonies. Both types will impose many of the same requirements on their inhabitants...The Moon is a harsh mistress; we would be wise to learn these early lessons while still in Earth's gentle lap.
If humankind is to survive, I see no alternative to expanding outward into space. And this doesn't just mean settling on other planets and moons. They will be just as vulnerable to doomsday weapons as the Earth, and there aren't enough of them to insure that some will survive an Armageddon. Only a large number of communities well dispersed in the volume of space seems likely to have a chance...The establishment of such communities space would constitute a Golden Age of new-country formation in the next few centuris. Those who gain experience in the new-country field now are the most liekly to be ready to seize the new opportunities when they arise -- or to see their children and their children's children in a position to do so.
Waterfront property offers some of the cleanest air anywhere by virtue of the high rate of ambient air exchange afforded by ocean or lake breezes. Even regions with relatively bad general pollution levels enjoy orders of magnitude cleaner air along the shore, as long as there are regular breezes. Unfortunately, few people can now afford such property -especially those who need it most. A floating home offers a potentially unlimited amount of waterfront real estate with no land cost. You can have as much as you can afford to build. There are no surrounding lawns and trees to generate pollen, no roads with cars to generate pollution -though, of course, boats are still a pollution issue albeit far less than automobiles.
[Hunting]
Our personal motivation is the belief that monolithic,
land-based societies are too big and too politically static. We
think political flexibility and experimentation with many
different political systems is the right way to find new and
better ways to live. Seasteads would allow for a rich diversity
in forms of governance because they lower the barrier of entry to
the market of government. When it takes a revolution or millions
of votes to take over a country, small groups have no opportunity
for self-government. But if, for the cost of their houses, they
can band together and create new sovereign territory, many will
do so. While living their own ideal lifestyle, they will also be
researching innovations in the basic institutions of society,
which will increase our collective wisdom and benefit all
humankind. These ideas are explored more under dynamic geography below.
Whatever the specific motivations, the popularity of new
country projects make it clear that there is a great deal of
interest in this topic [Alexandisle, Atlantis1994, Celestopea, FloatingCities, FreedomShip, Freedonia, Island, LFC, NewUtopia, NewAtlantis, Nexus, Pelagic, ResidenSea, Salsbury1992, Savage1992, Sealand, Seascape, Strauss1984, VenusProject].
While few people are devoted enough to drop everything and go
found a new society, we think that everyone is, to some degree, a
revolutionary. After all, who was the last person you met who
was completely happy with everything about their society? While
utopia is not an option, we do believe there are some fundamental
reasons why seastead societies are likely to work better than
terrestrial ones. As experimenting with new social systems
becomes cheaper and easier, it will be a viable alternative for
an increasingly large segment of humanity. Seasteading is a
realistic way to make a significant leap forward.
There is no single "right" approach to seasteading. Thus we
will present you with many ideas, exploring those we think are
the most viable in the most detail. However, it does seem like
there are some "wrong" approaches, as we can see from the many
failures of projects with the same goal. What we've learned from
the movement's (admittedly dismal) history has to a large degree
shaped our philosophy. Because of this, explaining our approach
goes hand-in-hand with identifying common points of failure and
indicating how we think they can be overcome.
The root cause of most of these failures seems to have been
lack of realism. So our solution is simply to be as pragmatic as
possible about our vision. Realism is our philosophy's
foundation, and more specific polices are just the application of
realism to various areas. Important areas include
incrementalism, politics, technology, and finances.
One problem with doing things all at once is that there is a
substantial "stone soup" aspect to seasteading.
We believe that a realistic approch to the difficult problem
of nation-founding must be incremental. Large, successful things
usually start out small and expand organically, rather than
springing forth full-formed like Athena from the brow of Zeus.
Rome wasn't built in a day and a succesful business leverages
each stage into the next. Big things (cruise ships, skyscrapers,
factories) do get built all at once at times, but they are almost
always proven concepts that were first demonstrated successfully
on a smaller scale. For example, we bet that the first
multistory building had exactly 2 stories. In our case, if there
was a nation-founder with the financial resources to jump the
intermediate stages and create a vast floating city, it would
already exist. After all, there are plenty of people ready to
design and build one as soon as the multi-billion dollar check
gets cut. Since no such deus ex machina appears to be
forthcoming, we recommend humbler methods.
There are plenty of grand conceptual ideas out there, but we
see a key link between being grand and staying
conceptual. We find the notion that the first sea-city will
be for ten thousand people is ludicrous. If you make the first
step too high, you will never even get started, as the many
participants who became frustrated with and dropped out of
new-country projects can attest. Instead, we believe that almost
all the focus should be on the current and immediate next stage,
not on far-distant visions. Watch the path in front of you, not
the sky.
There is an inherent difficulty in getting people involved in
something that has value only if people are involved in it. How
do you start? Contingent contracts help, ie all participants
sign something which says "I will pay for my share and move
onboard if 99 other people also sign this contract". This
approach is working for the Free State Project in its quest to
get 20,000 libertarians to move to New Hampshire. In our case,
however, there are difficulties. We think that its best to try
out this new way of life with fewer people at first. Also it
appears difficult to get enough interest for even contingent
signatures on floating-cities without demonstrating viability.
For these reasons, our plan includes a series of distinct stages,
each involving a greater number of people.
First we complete a design, and build an aquarium-sized model.
Then a pool-sized version. Next we build a habitable Baystead
prototype for 5-10 people, anchored in sheltered waters within US
boundaries, to demonstrate our seriousness and our design. This
is the first point at which we need other people's participation.
We just need to find 5-10 people who are willing to live
together, and don't mind the level of creature comforts that can
be achieved on a fairly small platform. While it will require a
rare level of dedication to the concept to join this group of
aquatic pioneers, we don't have to find very many such
people.
Next we need to find 25-100 people (or the equivalent in
timeshares) who weren't quite sure if seasteading was legit
before, but seeing the demonstration by the first group, find it
worthwhile to participate. They build the first deep-water,
self-sufficient seastead. Next we find the 100 people who
weren't quite convinced by the small group ... and so on.
Smaller steps can be added if necessary.
There is plenty of historical precedent for this strategy of
zealots seeding settlements. North America, for instance, was
colonized mainly by members of minority religions such as the
Puritans seeking to escape persecution. These dedicated folk
were willing to put up with the discomfort of pioneering in
exchange for religious freedom. The result of this passionate
committment to a cause was, eventually, an increased level of
civilization, and a beachhead for the less dedicated to
follow.
At every step in incremental development, the standard of
living increases due to economies
of scale, refinement of techniques, and the network effects
of the larger community. Rather than convincing 10,000 people
from the beginning, you just keep bringing in those at the
margin, who needed things to be just a little bit better to get
involved. As interest in seasteading steadily grows, more units
are steadily built. Each may cater to a slightly different
audience, or experiment with different engineering designs and
social systems. They will be modular and eventually cluster
together into the grand vision many have proposed [Atlantis1994, Nexus, NewUtopia, VenusProject].
With advanced technology, the pioneering cycle is much shorter
nowadays. It doesn't take centuries to go from Conestoga wagons
to skyscrapers, and we'll get to start out with electricity, hot
running water, and satellite telephones. But at the beginning,
we still must be pioneers. We aren't focusing on these humble
first steps because we lack imagination, or don't think a huge
luxurious floating city would be amazingly cool. That sea city
is our ultimate goal, but it is our firm belief that a sea
village must come first - and a single sea house before
that.
A major issue facing prospective attempts at autonomy is
obtaining sovereignty, which terrestrial governments are
notoriously reluctant to sell, or recognition, which they are
reluctant to give. Examples can be seen in Minerva, Cortes Bank, and LFC, discussed in the review section. Thus we don't think a
realistic project should depend on obtaining sovereign land.
In the past, pioneers and malcontents would head to the
frontiers, but few remain. The oceans, which make up 71% of
the earth's surface, have always been a place for those
seeking new ways of life. They are the last great unclaimed
region. Ships are not well suited for permanent living
(although there is a subculture of live-aboard boaters [Hill1993]), but by creating
new land on the oceans we can attain a reasonable
combination of freedom and comfort.
Freedom of movement and self-sufficiency are both intimately
connected with political freedom. Fixed locations such as
seamounts, islands, and atolls are much more vulnerable to the
whims of nearby governments, but a mobile seastead can always
move if the political climate becomes unsuitable. While a
seastead is likely to import many goods, being able to supply its
own basic necessities will also add greatly to its independence.
This is why seasteads are to some degree self-sufficient, and
either roving or at least movable if necessary. This approach to
nation founding reduces - but does not eliminate - the difficulty
in finding sovereignty by operating in international waters.
Further discussion of maritime law can be found in the Ocean Environment - Politics
section.
A crucial part of our political realism is modesty in our
goals. We won't start out demanding recognition from other
nations, acceptance of our passports, or a seat in the UN. We'll
asl only to be left alone to experiment with our pioneering
lifestyle in peace. Frankly, we think its absurd for projects in
the planning stage to focus significant effort on these matters.
Its like an american pioneering family who are planning their move
west to an unsettled region thinking about how to get formal
recognition as a state, when they should be worrying about
cabins, crops, and packing their Conestoga wagon. The trappings
of statehood can come later (if ever) when it is obvious that a
group of seasteads qualifies as a country by any reasonable
definition.
Several potential ventures [Savage1992, Celestopea, Nexus] have focused on the combination
of two problematic technologies: OTEC and seacrete, which we feel
exemplify the unrealistic "science-fiction" approach to floating
cities.
OTEC, or Ocean Thermal Electric Conversion, is a technique to
generate energy from the temperature difference between warm
surface water and the cold depths. Unfortunately there is little
practical experience with the technology, and it scales down very
poorly. Its a promising technology for the future, perhaps for
governments soon, but not at all applicable to small ventures
now. Some projects have treated OTEC as practically free energy
for ocean cities, when it is quite expensive indeed. We discuss
it further in our Infrastructure -
Power section.
If you dip a wire mesh in seawater and run electricity through
it, a cement-like substance forms. Known as seacrete, many
floating-city designs have been based on this wondrous source of
free building materials. Unfortunately, there is a catch. The
common cited figures for energy requirements are off by a factor
of 40, and the electricity costs far more than just buying
concrete. There are additional problems, as we describe
in the design materials section.
Seasteaders will not make the mistake of counting on an
impractical technology to make their vision happen. Our concept
is a big enough jump already, and the fewer jumps we make along
with it the better. So while necessity has prompted some novelty
in our designs, they are firmly rooted in standard engineering
techniques. You'll see us examining a number of cutting-edge
technologies, yet planning to use very few of them on early
seasteads. Our power will come from solar panels, wind turbines,
and fossil fuel backup generators, not OTEC plants. Reinforced
concrete is an extremely cheap construction material, and we'll
buy it from standard terrestrial sources. In short, our
philosophy is to plan our initial designs around mature
technologies and save the innovation for later iterations.
Many proposed ventures are impossibly large in scale. While
grand visions are inspiring, they are difficult to make into
reality, especially when the idea is novel and unproven. The
Freedom Ship is a classic example [FreedomShip]. Their proposed
mile-long design will cost ten billion dollars
($10,000,000,000.00). That sort of funding is not easy to get,
to say the least, especially for a piece of property that might
be destroyed by a storm (imagine the insurance premiums!).
Things are made even worse because the only previous floating
condominium ship, Residensea,
lost a substantial portion of its quarter-billion dollar cost,
even though it had sold many of its units in advance. It seems
pretty unlikely that an investor will put up 40 times as much to
try again.
Our
designs are much smaller, and thus the path to funding them is
much clearer. Our current estimates suggest that a complete,
viable seastead for around a hundred people could be built for
one one-thousandth of the Freedom Ship's proposed cost, or about
$100,000 / resident. Our platforms may not be a mile long, but
which do you think has a better chance of getting built? We'll
take modest and real over huge and imaginary any day.
Past attempts to raise money from the community of nation founders have demonstrated the folly of depending on this small group. Those with substantial assets, usually older, are generally unwilling to drop their lives (homes, businesses, families) and move. Those with time and mobility, usually younger, rarely have the necessary cash. A viable project must find ways for both of these groups to participate. More importantly, it needs to draw interest from a much broader market. To put substantial effort into a nation-founding project, one must be a zealot of some type, and it is easy to ignore the less-zealous masses. The new territory must be interesting to more than the few eager separatists. {CENG: prev par unclosed}
We believe that seasteads will appeal to a large group of
customers, for reasons explained in detail in the Market section. One key device is
a timesharing system, which lets people participate without
having to lay their lives, fortunes, and sacred honor on the line
right from the start. We think a graduational transition from
traditional ways of life to our pioneering one is required for it
to appeal to a significant number of people.
A solid, realistic plan can stand criticism and review. It is
the scams, the half-baked, the grandiose but insubstantial, which
must hide behind a facade of mystery. In our experience, the
less you see up front, the less there is behind. Sure, its
possible that behind the curtain lies a complex and
well-considered plan which is being hidden for some legitimate
reason, but the odds are heavily against it. If it looks like
the emperor has no clothes, he's probably got goosebumps.
There is nothing wrong with playing the micronation game,
imagining a country for fun. But the line between Micronation
and genuine venture is a blurry one, in the minds of the
principals as well as on their websites. Hinting at complex
negotiations with mighty powers for far-off territory adds spice
to projects on either side of the line. Yet the countless cycle
of promises and failures cannot help but turn interested
participants into weary cynics, exhausting the enthusiasm of each
new generation. We'd much rather be open about what we have
(now, a realistic plan, a rough design and a little financial
commitment, later, we hope, a small but habitable prototype). We
are trying hard to minimize the faith necessary, but there will
be some, and we think honesty, not puffery, gives us the best
chance to get it.
While our goal is to change the world, we believe that
compromise is an important part of the process. We accept that
seasteads will not have full freedom to choose their own laws.
There will be substantial limitations on what the rest of the
world will tolerate. Like it or not, the first seasteads will be
tiny fish in huge ponds, and if they make the sharks angry,
they'll never grow big enough to put up a fight.
For example, Libertarian seasteads will probably be allowed to
have low taxes and low regulation, but genuine bank secrecy may
not be permitted because of worries about terrorist money
laundering. We think its far better to get what freedom is
possible than to fail because of a refusal to compromise. Environmental
regulation offers another example where compromise will be
necessary. Our political goals are a compromise as well in that
we simply wish to be left alone by other states, we aren't
seeking recognition, embassies, passports, and a seat in the UN
like some projects.
This willingness to compromise does not mean that our new way
of life offers no improvements on the old. Its just that
focusing our efforts on a few changes at a time is the most
effective way to succeed. Even with the limitations of reality,
there are still plenty of incremental improvements that can be
made to current social systems. In our next section, you'll see
the fundamental reason why life at sea may be an improvement of
life on land.
{ This has been totally re-written, comments desired. Does it convey the essence of the DG argument? Is it too short? Too long? Suggested clarifications? - P }
We chose the ocean as the best place to experiment with new
social systems because it is the only unclaimed area left on
earth (and space is still a bit expensive). It turns out,
however, that its unique features will lead to a revolution in
the quality of government, producing many small governments which
are response to their citizen's needs. We'll first analyze why
terrestrial governments are so unresponsive, and then show how
things are different on the ocean. This is a summary of Patri's
paper, see the original for more detail [PFriedman2004].
Lets consider government as an industry like any other.
Citizens pay taxes, and in return they get government services.
It turns out that its an absurdly uncompetitive industry for two
reasons.
First, the cost of switching service providers is very high,
since it involves moving to another country. You have to leave
your job, find a new one, sell your house, find a new one, leave
your friends and relatives, and deal with a new culture.
Compared to the cost of switching cellphone providers, ISPs,
cars, or insurance agents, this is gargantuan. So its a great
temptation to stay and hope things get better, or perhaps try to
change them despite slim odds. The expense of moving reduces the
potential impact of jurisdictional arbitrage (a fancy name for
changing the system by voting with your feet, taxes, and
citizenship). The result is that governments don't compete to do
a good job - they don't need to. They focus on exploitation
instead of innovation, because there is very little market
feedback.
One potential solution to the cost of moving on jobs and
friends is an information economy with digital cash, where people
can work and maintain social networks from anywhere. This idea
has been championed by hi-tech libertarians, and described in the
book The Sovereign Individual [DavidsonMogg]. While it has
worked for a tiny minority of individuals, the other problems
with moving (family, house, face-to-face contact with friends)
remain. The number of information workers is growing, but this
approach won't work for the huge numbers of people whose jobs
involve some hands-on component.
The second problem is that the cost of entering the governing
industry is incredibly high. You basically have to win an
election or a revolution to get a new government, both of which
are very difficult! Economists call this a "high barrier to
entry". While industries with low barriers to entry tend to be
very competitive, with innovative firms competing to provide the
best product, those with high barriers tend to consist of a few
entrenched firms taking advantage of their position. The
difficulty of getting into the government industry (on land)
dwarfs that of almost any commercial industry. So its no
surprise that we don't get small competitors serving niche
markets.
Taken together, we can see that governments do a poor job of
serving their citizens, especially minority groups. Its an
industry with little market feedback, little competition, little
reason to perform well, and little opportunity for incremental
improvement.
When we build countries from modular seastead groups, however,
everything changes. Moving around huge buildings on the water is
cheap - just look at cruise ships and oil tankers. On the ocean,
you can expatriate and take your house, friends, family, and
office with you. This dramatically lower cost of switching
providers promotes market feedback. If the government announces
an unpopular policy on Monday, by Tuesday there may be nothing
left but the capital building. This is true for any pet topic -
libertarians and taxes, drug users and drug prohibition,
pacifists and military expansion, environmentalists and
pollution.
Furthermore, the barrier to entry is dramatically lower.
Instead of the hundred-plus billion dollars its taking the US to
enact a new regime in Iraq, any group with a few tens of millions
can start a new country. They don't need to get it all at once
either, they can add structures as resources and people become
available. The result is to empower minority viewpoints of all
types. Instead of huge, monolithic, unresponsive governments,
we'll have many small, dynamic, innovative ones. Power will move
downward towards the level of the smallest economically feasible
platform (something like 10-100 people). We don't claim this
will result in utopia, but it should increase the efficiency of
any type of government.
These differences are intimately related to the difference
between static and dynamic geography. You can grab dirt and hold
it. Try to grab water, and it tends to fragment into tiny pieces
and swirl away. What little you capture will slowly evaporate.
This metaphor is an accurate one. Terrestrial governments
control people because they can control territory and the
immobile structures on top of it. On the ocean, control of the
foundation has little relevance - a seastead can float anywhere.
One of the great things about this idea is that its a
technological solution to a political problem. Humans are no
good at changing human nature, and human nature, plus the nature
of political systems, is why governments function poorly. Yet we
are fabulous at solving engineering problems. Well, dynamic
geography shows us that we can dramatically improve government
merely by solving the engineering problems posed by seasteading.
As cryptography makes it almost impossible to censor free speech
and communication, seasteading will make it very difficult to
exploit a trapped citizenry.
So as it turns out, the ocean is not a booby prize.
The problems facing prospective nation-founders are
undoubtedly difficult, as evinced by the movement's
historical lack of success. They can be overcome
if and only if we rationally consider our options, then
produce a design which is politically, technologically, and
financially feasible. For the reasons which we will outline in
this paper, we believe that seasteading meets these criteria.
While there is a lot of planning and hard work ahead, there are
no substantial leaps of faith required. We think that this makes
our vision unique.
We cannot over-emphasize the importance of the economic
analysis in Dynamic Geography. If one is
trying to build a better (or different) society, it would be a
great shame to boldly homestead the ocean frontier and have it
turn into the same quagmire one was trying to escape. The other
parts of our philosophy, and the rest of our paper, all deal with
implementation, with the how of seasteading. It is
Dynamic Geography that tells us why this new way of life
will be different than the old. We are realists, and we expect
that living with the same humans will result in many of the same
human problems. But different systems can result in quite
different results with the same people. While we will never
reach utopia, we think we can make some fundamental improvements
to current social systems, and in the real world, that is plenty
to strive for.
So if you are interested in its details, please continue
reading. Just don't expect any "artists renderings" of sprawling
sea cities, budgets using the word "billion", or dependence on
impractical new technologies. Instead, you'll learn fundamentals
like how we plan to put together old techniques in new ways, how
we keep our costs down, and how to make seasteading financially
viable. By the end, you should have a good grasp of what is
involved in making this vision a reality. And perhaps, (we hope)
an interest in being part of the process.
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